
This months Halo:Reach update.
Living Dead updated.
Zombies need games to go along with their brains, which is why we updated this playlist to include the following new spooky map variants: Bedlam, Uncongealed, Pandemic, Count d’Houen, Deadwalk, Powerless, Spooky Base, and Parasitic. We also don’t want you to be “All Alone,” so we turned up the weighting on Condemned. Can we get a bleep-bloop?!
• Team Arena, Big Team Battle and Double Team updated to TU settings.
TU game types are our standard Reach Matchmaking settings with the Title Update changes. Those changes are: damage bleed enabled, modified reticle bloom, sword block removed, Armor Lock modified, and Active Camo modified.
• Squad DLC added. All DLC included/required.
Map improvements
1. Multi-flag has been improved. The flags now spawn in the front of the base a few feet from the GL (previous PL spawn).
2. A teleporter has been added inside the base that leads up to the two-story (Concussion) towers. This significantly improves movement.
3. The gravity lift to the Falcon has been moved into the base to stop vehicles from getting stuck in a permanent floating state.
• 2v2 variants of Solitary and Battle Canyon added to Double Team.Grifball early win behaviour fixed.
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