The PS Vita made a great showing at Sony's E3 conference and didn't disappoint. There were some questions left unanswered though. Also I think there were limited interactions with the new handheld console for gamers to actually get acquainted with it. I was thinking maybe it would be a good idea to run some promotional tours with the PS Vita so that gamers could get the feel and gameplay of it. In addition it would be very beneficial for Sony to start placing demo systems in retail stores for more familiarity. That by the time it releases people would have a definite decision on whether they would want to buy it or not.
The announcement of the prices were not necessarily all that bad. I expected the $250 to $300 sales tags so it didn't bother me all that much. Some people may complain about the price but you have to see it from the business end of things. They have to have a way to make their money back on the product. There are so many elements that revolve around the price of this particular product. Its about the same price of that of the PSP when it first arrived. It also has better features of the original PSP as well. So with that said its probably well deserving the suggested retail tag price.
Like I said there were some other key questions left unanswered in Sony's E3 conference. One was about the 3G networking. Sony announced that they had joined up with AT&T to provide the 3G experience but I'm wondering if that's going to be the only 3G vendor involved. They didn't mention anyone else but Kazuo Hirai did mention that other vendors were to follow. He didn't specify on which ones though. I hope that it won't be a situation where I would have to buy into AT&T to gain 3G access. That would be a pain when I'm already with Verizon. I would rather use the 3G service I already have and not have to pay for another one. So hopefully more vendors will come on board. If not, luckily they have two versions of the Vita. I'll probably end up buying the wireless version.
Another major question was about they types of games that would be available upon the Vita's release. This is a critical element to a brand new console. You definitely want to have a nice collection of titles to choose from when you buy your new console otherwise your basically purchasing a brick literally. I can't believe how hard it is for companies that make gaming hardware to comprehend this. I've seen it time and time again. It happened to Sega's SegaCD, Saturn, and Dreamcast. It also happened to Atari's Jaguar, Panasonic's 3DO, Nintendo's VirtuaBoy, and their Nintendo 64. For a minute we thought the PlayStation 3 was going to see an early demise but it quickly rose from it's death bed. I was so happy for that because I spent a lot of money on mine. I don't think that Sony was gonna let that happen at all because they heavily invested in that system and are just now reaping its rewards.
The game titles are essentially key to keeping game hardware alive. It's what keeps these systems so ever popular. Microsoft was very successful at that with the Xbox 360 but they had very faulty hardware at the time. There were so many complaints about hardware but you never heard anyone complain about the lack of games that were available. This is what Sony needs to focus on with the PS Vita. If they come out with the right games they will most definitely be successful in this endeavor.
I found a great article explaining the PS Vita in full detail on GameSpot.com written by Sarju Shah. It has everything you need to know about the PS Vita and more. All of your questions will be answered there. It just may solidify your decision on buying one for yourself. I for one will eventually have one. I'm a Sony geek. I've been attached since the days of the original PlayStation. Some people are Apple fans, some people are in love with Microsoft, but I'm just big on Sony. They're like the Nikes of the electronic world. You just gotta buy it. lol
Check out the article here:
http://www.gamespot.com/features/6320422/sony-playstation-vita-wrap-up/?tag=bg_toggler%3Bbg_dark
E3 Interview with Scott Rhode, Senior Vice President of Worldwide Studios Product Development at SCEA
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