We've entered into an age where items that we used to find normally in the neighborhood retail store are being made available to us without getting up off of our couches and leaving our homes. The products are more streamlined and made readily available at our convenience. You can purchase movies, games, or music, and play them instantly on the fly from our TVs, PCs, and phones. Everything is at our finger tips. Cloud services have become the new wave in digital distribution and is catching fire. Many companies and organizations have taken advantage of this new technology to basically create a new business niche that reaches many more customers that they probably wouldn't have had before.
The world of gaming has definitely followed suit. The days of cartridge and CD based mediums are fastly dwindling. More games are being made available online in clouds based venues. Some venues like Xbox Live and the PlayStation Network are set up where you buy the games online, download them, then install on your local system. But there are others like OnLive an Gaikai where you can just simply sign up for a subscription and just play games on the fly without any immediate downloads. This reaches more customers who simply cannot afford to invest in a home gaming console let alone buy the games. For some this would be the better option. They are the new target market.
Online gaming is more prevalent than ever before. As the technology changes our philosophies and mentalities as gamers also change. Do we still like to play our old games? Sure we do but our gaze is always forever fixed on innovation and creativity. We want to see and play the next new game. We want to see the next innovative gaming console. We all want to be a part of that technological change.
Gaikai, like OnLive seems to follow suit in the introduction to Cloud gaming.Watch their video as they explain where Cloud gaming is going.
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